Esports videos on onlineesports.com

Topic of the day: Esports interviews on onlineesports.com. A huge surprise of this decade is the e-Sports scene. In the past gamers were ridiculed. Today they are earning more that sports people and gamers championships have better ratings than old sports. So here are some latest e-sports news.

With headlines like these, it’s tough to deny the popularity, growth, and influence of esports. Now that esports has everyone’s attention, colleges and universities across the country now believe that esports will play a crucial role in their identities. So in addition to developing a formal esports program, most colleges plan to offer highly coveted scholarships as an investment in the growth of their student bodies and programs.

“We have already had a meeting with President Gash, and he has expressed his interest in esports,” Bolton said. “He’s already seen the potential with this industry, and I know he’s already been meeting with some of the big leaders in the gaming world because that was something on his agenda already. He gets it, that this is something that’s a great opportunity for students.” Student gamers interested in getting involved with the esports program at Pepperdine should contact Robb Bolton by email at robb.bolton@pepperdine.edu. There is also the Pepperdine Gaming Club, which focuses on “more casual gaming and career development.” Interested students should contact Gaming Club President Adrian Tull, by email at adrian.tull@pepperdine.edu. Read more details at eSports News.

What are esports? Esports (or electronic sports) are professional, organized video games competitions. In other words, professional gamers play videogames against one another competitively, often for large sums of money and prestige. These tournaments can range from small local matches to filling out stadiums of thousands. According to Newszoo’s 2018 Global Esports Market Report, the esports industry is estimated to be worth nearly one billion dollars within the next year – that’s a year-on-year increase of a whopping 38%. In addition, Newszoo estimates that by 2019, 427 million people worldwide will be watching esports (via ESPN).

The fans may have been siding with the underdog, but it mattered little to G2 as they rattled off two quick victories to take the semifinal 2-0 and move into the final against Team Empire, the team that had won Group B and then beaten Team Liquid and PET Nora-Rengo to reach this stage of the competition. If G2 Esports started the final with a partisan crowd against them, by the end of it they had won the crowd over thanks to their brilliant display as they dismantled a good Team Empire in stunning fashion. The match hinged on a fabulous first game, which G2 snatched 12-10 in overtime and Empire never recovered from that as G2 pushed home that advantage in clinical fashion, winning the final two maps 7-4 and then 7-1 to land another astonishing and accomplished victory. Visit: https://www.onlineesports.com/.